Ala
Medium fey, chaotic evil
Armor Class
17 (natural armor)
Hit Points
127 (15d8 + 60)
Speed
30 ft., fly 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Damage Immunities
lightning, poison, thunder
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 19
Skills
Athletics +8, Perception +9, Stealth +6
Languages
Common, Draconic
Challenge
8 (3900 XP)
Flyby. The ala doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Poison Flesh. The ala’s poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage.
Storm’s Strength. If an electrical storm is raging around an ala and its target, the saving throw against Lightning’s Kiss is made with disadvantage.
Actions
Multiattack. The ala makes two claw attacks or one claw and one bite attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Lightning’s Kiss (Recharge 5-6). One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.