Angel, Chained

Medium celestial, neutral evil

Armor Class

16 (natural armor)

Hit Points

88 (16d8 + 16)

Speed

30 ft., fly 60 ft.

STR

18 (+4)

DEX

16 (+3)

CON

12 (+1)

INT

12 (+1)

WIS

18 (+4)

CHA

20 (+5)

Damage Immunities

fire, radiant

Damage Resistances

piercing

Senses

darkvision 200 ft., passive Perception 17

Saving Throws

Dex +6, Wis+7, Cha +8

Skills

Perception +7

Languages

Common, Celestial, Infernal

Challenge

8 (3900 XP)

Redemption. Any caster brave enough to cast a knock spell on a chained angel can remove the creature’s shackles, but this always exposes the caster to a blast of unholy flame as a reaction. The caster takes 16 (3d10) fire damage and 16 (3d10) radiant damage, or half as much with a successful DC 16 Dexterity saving throw. If the caster survives, the angel makes an immediate DC 20 Wisdom saving throw; if it succeeds, the angel’s chains fall away and it is restored to its senses and to a Good alignment. If the saving throw fails, any further attempts to cast knock on the angel’s chains fail automatically for one week.

Actions

Multiattack. The chained angel makes two fiery greatsword attacks.

Fiery Greatsword. Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.

Fallen Glory (Recharge 5-6). All creatures within 50 feet of the chained angel and in its line of sight take 19 (3d12) radiant damage and are knocked prone, or take half damage and aren’t knocked prone with a successful DC 15 Strength saving throw.

Reactions

Fiendish Cunning. When a creature within 60 feet casts a divine spell, the chained angel can counter the spell if it succeeds on a Charisma check against a DC of 10 + the spell’s level.

medium
celestial
cr8
tome-of-beasts