Angel, Chained
Medium celestial, neutral evil
Armor Class
16 (natural armor)
Hit Points
88 (16d8 + 16)
Speed
30 ft., fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
20 (+5)
Damage Immunities
fire, radiant
Damage Resistances
piercing
Senses
darkvision 200 ft., passive Perception 17
Saving Throws
Dex +6, Wis+7, Cha +8
Skills
Perception +7
Languages
Common, Celestial, Infernal
Challenge
8 (3900 XP)
Redemption. Any caster brave enough to cast a knock spell on a chained angel can remove the creature’s shackles, but this always exposes the caster to a blast of unholy flame as a reaction. The caster takes 16 (3d10) fire damage and 16 (3d10) radiant damage, or half as much with a successful DC 16 Dexterity saving throw. If the caster survives, the angel makes an immediate DC 20 Wisdom saving throw; if it succeeds, the angel’s chains fall away and it is restored to its senses and to a Good alignment. If the saving throw fails, any further attempts to cast knock on the angel’s chains fail automatically for one week.
Actions
Multiattack. The chained angel makes two fiery greatsword attacks.
Fiery Greatsword. Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.
Fallen Glory (Recharge 5-6). All creatures within 50 feet of the chained angel and in its line of sight take 19 (3d12) radiant damage and are knocked prone, or take half damage and aren’t knocked prone with a successful DC 15 Strength saving throw.
Reactions
Fiendish Cunning. When a creature within 60 feet casts a divine spell, the chained angel can counter the spell if it succeeds on a Charisma check against a DC of 10 + the spell’s level.