Apau Perape
Large fiend, chaotic evil
Armor Class
16 (natural armor)
Hit Points
95 (10d10 + 40)
Speed
30 ft., climb 30 ft.
STR
21 (+5)
DEX
18 (+4)
CON
19 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Damage Immunities
poison
Damage Resistances
fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Vulnerabilities
cold
Condition Immunities
frightened, poisoned
Senses
darkvision 120 ft., passive Perception 14
Saving Throws
Dex +7, Con +7, Wis +4
Skills
Intimidation +5, Perception +4, Stealth +7
Languages
Ape, Infernal, telepathy 120 ft.
Challenge
6 (2300 XP)
Diseased Ichor. Every time the apau perape takes piercing or slashing damage, a spray of caustic blood spurts from the wound toward the attacker. This spray forms a line 10 feet long and 5 feet wide. The first creature in the line must make a successful DC 15 Constitution saving throw against disease or be infected by Mechuiti’s Ichor disease. The creature is poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the Constitution saving throw or reduce its hit point maximum by 5 (2d4). The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.
Innate Spellcasting. The apau perape is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The apau perape can innately cast the following spells, requiring no material components:
1/day each: fear, wall of fire
Magic Resistance. The apau perape has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The apau perape makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Variant: Demon Summoning. Some apau perapes have an action option that allows them to summon other demons.
Summon Demon (1/Day): The apau perape chooses what to summon and attempts a magical summoning
The apau perape has a 50 percent chance of summoning one apau perape or one giant ape.