Apprentice Necromancer
Medium humanoid, lawful evil
Armor Class
12
Hit Points
45 (7d6 + 21)
Speed
30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
7 (-2)
Senses
passive Perception 10
Saving Throws
Int +5, Wis +2
Languages
Common, Infernal
Challenge
3 (700 XP)
Spellcasting. The necromancer is an 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necromancer has the following wizard spells prepared:
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Cantrips (at will): chill touch, acid splash, mage hand, prestidigitation
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1st level (4 slots): ray of sickness, witch bolt, tasha’s hideous laughter
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2nd level (3 slots): ray of enfeeblement, crown of madness
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3rd level (2 slots): animate dead, vampiric touch
Actions
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.