Bearfolk

Medium humanoid, chaotic good

Armor Class

14 (hide armor)

Hit Points

45 (6d8 + 18)

Speed

40 ft.

STR

19 (+4)

DEX

14 (+2)

CON

16 (+3)

INT

8 (-1)

WIS

12 (+1)

CHA

9 (-1)

Senses

darkvision 60 ft., passive Perception 11

Languages

Common, Giant

Challenge

3 (700 XP)

Keen Smell. The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.

Bonus Actions

Frenzy (1/short rest). The bearfolk triggers a berserk frenzy that lasts for 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.

medium
humanoid
cr3
tome-of-beasts