Bearfolk
Medium humanoid, chaotic good
Armor Class
14 (hide armor)
Hit Points
45 (6d8 + 18)
Speed
40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
9 (-1)
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Giant
Challenge
3 (700 XP)
Keen Smell. The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.
Bonus Actions
Frenzy (1/short rest). The bearfolk triggers a berserk frenzy that lasts for 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.