Beggar Ghoul
Medium undead, chaotic evil
Armor Class
12
Hit Points
13 (3d8)
Speed
30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Undercommon
Challenge
1/2 (100 XP)
Pack Tactics. The beggar ghoul has advantage on an attack roll against a creature if at least one of the beggar ghoul’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Savage Hunger. A beggar ghoul that hits with its bite attack against a creature that hasn’t acted yet in this combat scores a critical hit.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.