Beggar Ghoul

Medium undead, chaotic evil

Armor Class

12

Hit Points

13 (3d8)

Speed

30 ft.

STR

10 (+0)

DEX

15 (+2)

CON

10 (+0)

INT

12 (+1)

WIS

11 (+0)

CHA

14 (+2)

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

Undercommon

Challenge

1/2 (100 XP)

Pack Tactics. The beggar ghoul has advantage on an attack roll against a creature if at least one of the beggar ghoul’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Savage Hunger. A beggar ghoul that hits with its bite attack against a creature that hasn’t acted yet in this combat scores a critical hit.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
undead
cr1/2
tome-of-beasts