Bone Swarm
Large swarm, chaotic evil
Armor Class
17 (natural armor)
Hit Points
198 (36d10)
Speed
20 ft., fly 60 ft.
STR
22 (+6)
DEX
18 (+4)
CON
10 (+0)
INT
9 (-1)
WIS
15 (+2)
CHA
20 (+5)
Damage Immunities
poison
Damage Resistances
piercing and slashing from nonmagical weapons
Damage Vulnerabilities
bludgeoning
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 16
Saving Throws
Dex +8, Wis +6, Cha +9
Skills
Acrobatics +8, Perception +6, Stealth +8
Languages
Common, Void Speech
Challenge
10 (5900 XP)
Strength of Bone. A bone swarm can choose to deal bludgeoning, piercing, or slashing damage, and adds 1.5x its Strength bonus on swarm damage rolls as bits and pieces of broken skeletons claw, bite, stab, and slam at the victim.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a human skull. The swarm can’t regain hit points or gain temporary hit points.
Actions
Multiattack. The bone swarm can attack every hostile creature in its space with swirling bones.
Swirling Bones. Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 31 (5d8 + 9) bludgeoning, piercing, or slashing damage (includes Strength of Bone special ability).
Death’s Embrace (Recharge 5-6). Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm’s space. Hit: the target is grappled (escape DC 16) and enveloped within the swarm’s bones. The swarm can force the creature to move at its normal speed wherever the bone swarm wishes. Any non-area attack against the bone swarm has a 50 percent chance of hitting a creature grappled in Death’s Embrace instead.