Bucca

Tiny fey, neutral evil

Armor Class

14 (natural armor)

Hit Points

27 (5d4 + 15)

Speed

20 ft., fly 30 ft.

STR

10 (+0)

DEX

16 (+3)

CON

17 (+3)

INT

13 (+1)

WIS

9 (-1)

CHA

16 (+3)

Senses

darkvision 60 ft., passive Perception 11

Skills

Perception +1, Sleight of Hand +7, Stealth +7

Languages

Darakhul, Dwarvish

Challenge

1/2 (100 XP)

Flyby. The bucca doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Vulnerability to Sunlight. A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight.

Innate Spellcasting. The bucca’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: invisibility

  • 3/day each: darkness, ensnaring strike, locate object

Actions

Dagger. Melee Weapon Damage: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest.

tiny
fey
cr1/2
tome-of-beasts