Chernomoi
Tiny fey, neutral
Armor Class
13
Hit Points
32 (5d4 + 20)
Speed
20 ft., fly 20 ft.
STR
9 (-1)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons
Senses
darkvision 60 ft., passive Perception 12
Skills
Acrobatics +6, Perception +2, Stealth +6
Languages
Common, Draconic, Sylvan
Challenge
1 (200 XP)
Innate Spellcasting. The chernomoi’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
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At will: detect magic, invisibility, mage hand, mending, message, prestidigitation
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1/day each: detect poison and disease, dimension door
Actions
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Shriek (Recharge 5-6). The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 (3d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw.