Clockwork Beetle

Tiny construct, unaligned

Armor Class

14 (natural armor)

Hit Points

15 (6d4)

Speed

30 ft., fly 50 ft.

STR

8 (-1)

DEX

16 (+3)

CON

10 (+0)

INT

4 (-3)

WIS

12 (+1)

CHA

7 (-2)

Damage Immunities

poison, psychic

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 11

Saving Throws

Dex +5

Skills

Stealth +5

Languages

understands Common, telepathy 100 ft. (creator only)

Challenge

1/2 (100 XP)

Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.

tiny
construct
cr1/2
tome-of-beasts