Clockwork Beetle
Tiny construct, unaligned
Armor Class
14 (natural armor)
Hit Points
15 (6d4)
Speed
30 ft., fly 50 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 11
Saving Throws
Dex +5
Skills
Stealth +5
Languages
understands Common, telepathy 100 ft. (creator only)
Challenge
1/2 (100 XP)
Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.