Clockwork Hound

Medium construct, unaligned

Armor Class

12 (natural armor)

Hit Points

71 (11d8 + 22)

Speed

50 ft.

STR

16 (+3)

DEX

15 (+2)

CON

14 (+2)

INT

1 (-5)

WIS

10 (+0)

CHA

1 (-5)

Damage Immunities

poison, psychic

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 14

Saving Throws

Dex +4, Con +4

Skills

Athletics +7, Perception +4

Languages

understands Common

Challenge

2 (450 XP)

Immutable Form. The clockwork hound is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork hound has advantage on saving throws against spells and other magical effects.

Diligent Tracker. Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Tripping Tongue. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Explosive Core. The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 (2d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw.

medium
construct
cr2
tome-of-beasts