Clockwork Watchman

Medium construct, unaligned

Armor Class

14 (natural armor)

Hit Points

55 (10d8 + 10)

Speed

30 ft.

STR

14 (+2)

DEX

12 (+1)

CON

12 (+1)

INT

5 (-3)

WIS

10 (+0)

CHA

1 (-5)

Damage Immunities

poison, psychic

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 14

Saving Throws

Con +3

Skills

Athletics +4, Perception +4

Languages

Common

Challenge

1/2 (100 XP)

Immutable Form. The clockwork watchman is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork watchman has advantage on saving throws against spells and other magical effects.

Actions

Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., onetarget. Hit: 7 (1d10 + 2) slashing damage.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Net Cannon. Ranged Weapon Attack: +3 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman’s chest can fire a net with a 20-foot trailing cable anchored within the watchman’s chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchman can fire up to four nets before it must be reloaded.

medium
construct
cr1/2
tome-of-beasts