Corrupting Ooze
Large ooze, neutral evil
Armor Class
12 (natural armor)
Hit Points
115 (10d10 + 60)
Speed
20 ft., swim 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
22 (+6)
INT
4 (-3)
WIS
2 (-4)
CHA
1 (-5)
Damage Immunities
acid, fire, poison
Damage Resistances
slashing, bludgeoning
Condition Immunities
exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft., tremorsense 60 ft., passive Perception 5
Skills
Stealth +3
Languages
--
Challenge
5 (1800 XP)
Corrupting Touch. When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.
Strong Swimmer. A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).