Corrupting Ooze

Large ooze, neutral evil

Armor Class

12 (natural armor)

Hit Points

115 (10d10 + 60)

Speed

20 ft., swim 30 ft.

STR

16 (+3)

DEX

10 (+0)

CON

22 (+6)

INT

4 (-3)

WIS

2 (-4)

CHA

1 (-5)

Damage Immunities

acid, fire, poison

Damage Resistances

slashing, bludgeoning

Condition Immunities

exhaustion, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft., tremorsense 60 ft., passive Perception 5

Skills

Stealth +3

Languages

--

Challenge

5 (1800 XP)

Corrupting Touch. When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.

Strong Swimmer. A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).

large
ooze
cr5
tome-of-beasts