Crimson Drake

Tiny dragon, chaotic evil

Armor Class

14 (natural armor)

Hit Points

54 (12d4 + 24)

Speed

15 ft., fly 80 ft.

STR

10 (+0)

DEX

14 (+2)

CON

14 (+2)

INT

8 (-1)

WIS

9 (-1)

CHA

14 (+2)

Damage Immunities

fire

Condition Immunities

paralyzed, unconscious

Senses

darkvision 60 ft., passive Perception 11

Saving Throws

Dex +4

Skills

Acrobatics +4, Perception +1

Languages

Common, Draconic, telepathy 60 ft.

Challenge

1 (200 XP)

Magic Resistance. The drake has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The crimson drake makes one bite attack and one stinger attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) fire damage.

Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early.

Breath Weapon (Recharge 6). The drake exhales fire in a 15-ft. cone. Each target in that cone takes 18 (4d8) fire damage, or half damage with a successful DC 12 Dexterity saving throw.

tiny
dragon
cr1
tome-of-beasts