Deep One
Medium humanoid, chaotic evil
Armor Class
13 (natural armor)
Hit Points
91 (14d8 + 28)
Speed
30 ft., swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Damage Resistances
cold
Damage Vulnerabilities
fire
Senses
darkvision 120 ft., passive Perception 9
Saving Throws
Str +5, Con +4, Cha +3
Languages
Common, Void Speech
Challenge
2 (450 XP)
Amphibious. A deep one can breathe air or water with equal ease.
Frenzied Rage. On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.
Lightless Depths. A deep one is immune to the pressure effects of the deep ocean.
Ocean Change. A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.
Actions
Claws. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.