Deep One

Medium humanoid, chaotic evil

Armor Class

13 (natural armor)

Hit Points

91 (14d8 + 28)

Speed

30 ft., swim 30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

10 (+0)

WIS

8 (-1)

CHA

12 (+1)

Damage Resistances

cold

Damage Vulnerabilities

fire

Senses

darkvision 120 ft., passive Perception 9

Saving Throws

Str +5, Con +4, Cha +3

Languages

Common, Void Speech

Challenge

2 (450 XP)

Amphibious. A deep one can breathe air or water with equal ease.

Frenzied Rage. On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.

Lightless Depths. A deep one is immune to the pressure effects of the deep ocean.

Ocean Change. A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.

Actions

Claws. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

medium
humanoid
cr2
tome-of-beasts