Dipsa
Tiny ooze, unaligned
Armor Class
15
Hit Points
27 (6d4 + 12)
Speed
20 ft., climb 20 ft., swim 20 ft.
STR
3 (-4)
DEX
17 (+3)
CON
14 (+2)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Resistances
acid
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Skills
Stealth +7
Languages
--
Challenge
1/4 (50 XP)
Swamp Stealth. The dipsa gains an additional +2 (+9 in total) to Stealth in swamp terrain.
Amorphous. The dipsa can move through a space as narrow as 1 inch wide without squeezing.
Discreet Bite. The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it.
Translucent. The dipsa can take the Hide action as a bonus action on each of its turns.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the dipsa’s space. Hit: 1 piercing damage, and the dipsa attaches to the target. A creature with a dipsa attached takes 3 (1d6) acid damage per round per dipsa, and it must make a successful DC 12 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. If a creature’s hit point maximum is reduced to 0 by this effect, the creature dies. This reduction to a creature’s hit point maximum lasts until it is affected by a lesser restoration spell or comparable magic.