Dissimortuum

Medium undead, chaotic evil

Armor Class

15 (natural armor)

Hit Points

112 (15d8 + 45)

Speed

30 ft., climb 30 ft.

STR

14 (+2)

DEX

10 (+0)

CON

16 (+3)

INT

8 (-1)

WIS

11 (+0)

CHA

18 (+4)

Damage Immunities

necrotic, poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 10

Saving Throws

Con +6

Languages

Common

Challenge

7 (2900 XP)

Spider Climb. The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The dissimortuum makes three claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.

Terrifying Mask. Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target’s saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum’s terrifying masks for the next 24 hours.

medium
undead
cr7
tome-of-beasts