Diviner
Medium humanoid (any race), any alignment
Armor Class
12 (15 with mage armor)
Hit Points
67 (15d8)
Speed
30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (0)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (0)
Saving Throws
Int +7, Wis +4
Skills
Arcana +7, History +7
Languages
any four languages
Challenge
8 (3,900 XP)
Spellcasting. The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:
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Cantrips (at will): fire bolt, light, mage hand, message, true strike
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1st level (4 slots): detect magic*, feather fall, mage armor
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2nd level (3 slots): detect thoughts*, locate object*, scorching ray
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3rd level (3 slots): clairvoyance*, fly, fireball
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4th level (3 slots): arcane eye*, ice storm, stoneskin
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5th level (2 slots): Rary’s telepathic bond*, seeming*
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6th level (1 slot): mass suggestion, true seeing*
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7th level (1 slot): delayed blast fireball, teleport
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8th level (1 slot): maze
*Divination spell of 1st level or higher
Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.