Diviner

Medium humanoid (any race), any alignment

Armor Class

12 (15 with mage armor)

Hit Points

67 (15d8)

Speed

30 ft.

STR

9 (-1)

DEX

14 (+2)

CON

11 (0)

INT

18 (+4)

WIS

12 (+1)

CHA

11 (0)

Saving Throws

Int +7, Wis +4

Skills

Arcana +7, History +7

Languages

any four languages

Challenge

8 (3,900 XP)

Spellcasting. The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, message, true strike

  • 1st level (4 slots): detect magic*, feather fall, mage armor

  • 2nd level (3 slots): detect thoughts*, locate object*, scorching ray

  • 3rd level (3 slots): clairvoyance*, fly, fireball

  • 4th level (3 slots): arcane eye*, ice storm, stoneskin

  • 5th level (2 slots): Rary’s telepathic bond*, seeming*

  • 6th level (1 slot): mass suggestion, true seeing*

  • 7th level (1 slot): delayed blast fireball, teleport

  • 8th level (1 slot): maze

*Divination spell of 1st level or higher

Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

medium
humanoid
cr8
volos-guide