Dogmole
Medium beast, neutral
Armor Class
14 (natural armor)
Hit Points
71 (11d8 + 22)
Speed
30 ft., burrow 10 ft., swim 10 ft.
STR
14 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
10 (+0)
Senses
blindsight 30 ft., passive Perception 11
Languages
--
Challenge
1 (200 XP)
Burrow. Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 feet in diameter.
Wormkiller Rage. Wild dogmole packs are famed for their battles against monsters in the dark caverns of the world. If the dogmole draws blood against vermin, a purple worm, or other underground invertebrates, it gains a +4 boost to its Strength and Constitution, but suffers a -2 penalty to its AC. The wormkiller rage lasts for 3 rounds. It cannot end the rage voluntarily while the creatures that sent it into a rage still lives.
Actions
Multiattack. The dogmole makes one claw attack and one bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 +2) slashing damage.