Dolphin

Medium beast, unaligned

Armor Class

12 (natural armor)

Hit Points

11 (2d8+2)

Speed

0 ft., swim 60 ft.

STR

14 (+2)

DEX

13 (+1)

CON

13 (+1)

INT

6 (-2)

WIS

12 (+1)

CHA

7 (-2)

Senses

blindsight 60 ft.

Skills

Perception +3

Challenge

1/8 (25 XP)

Charge. If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.

Hold Breath. The dolphin can hold its breath for 20 minutes.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

medium
beast
cr1/8
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