Dolphin
Medium beast, unaligned
Armor Class
12 (natural armor)
Hit Points
11 (2d8+2)
Speed
0 ft., swim 60 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Senses
blindsight 60 ft.
Skills
Perception +3
Challenge
1/8 (25 XP)
Charge. If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
Hold Breath. The dolphin can hold its breath for 20 minutes.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.