Dust Goblin

Small humanoid, neutral evil

Armor Class

14 (leather armor)

Hit Points

5 (1d6 + 2)

Speed

40 ft.

STR

8 (-1)

DEX

16 (+3)

CON

14 (+2)

INT

10 (+0)

WIS

8 (-1)

CHA

8 (-1)

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft., passive Perception 9

Skills

Stealth +7

Languages

Common, Goblin

Challenge

1/4 (50 XP)

Twisted. When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

small
humanoid
cr1/4
tome-of-beasts