Dust Goblin
Small humanoid, neutral evil
Armor Class
14 (leather armor)
Hit Points
5 (1d6 + 2)
Speed
40 ft.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 9
Skills
Stealth +7
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Twisted. When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.