Dwarf Guard
Medium humanoid (dwarf), any alignment
Armor Class
16 (chain shirt, shield)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (0)
WIS
11 (0)
CHA
10 (0)
Damage Resistances
poison
Senses
Darkvision, passive Perception 12
Skills
Perception +2
Languages
dwarf
Challenge
1/8 (25 XP)
Dwarven Resilience. The dwarf has advantage on saving throws against poison and has resistance to poison damage
Actions
Spear Melee Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands. Or Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage