Dwarf Guard

Medium humanoid (dwarf), any alignment

Armor Class

16 (chain shirt, shield)

Hit Points

11 (2d8 + 2)

Speed

30 ft.

STR

13 (+1)

DEX

12 (+1)

CON

12 (+1)

INT

10 (0)

WIS

11 (0)

CHA

10 (0)

Damage Resistances

poison

Senses

Darkvision, passive Perception 12

Skills

Perception +2

Languages

dwarf

Challenge

1/8 (25 XP)

Dwarven Resilience. The dwarf has advantage on saving throws against poison and has resistance to poison damage

Actions

Spear Melee Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands. Or Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage

medium
humanoid
cr1/8
homebrew
(p. 999)