Eleinomae

Medium fey, chaotic evil

Armor Class

18

Hit Points

112 (15d8 + 45)

Speed

30 ft., swim 30 ft.

STR

13 (+1)

DEX

19 (+4)

CON

16 (+3)

INT

14 (+2)

WIS

14 (+2)

CHA

19 (+4)

Senses

, passive Perception 15

Saving Throws

Str +4, Dex +7, Con +6, Int +5, Wis +5, Cha +7

Skills

Deception +7, Insight +5, Perception +5

Languages

Aquan, Common, Elvish, Sylvan

Challenge

5 (1800 XP)

Unearthly Grace. The eleinomae’s Charisma modifier is added to its armor class (included above).

Reed Walk. The eleinomae can move across undergrowth or rivers without making an ability check. Additionally, difficult terrain of this kind doesn’t cost it extra moment.

Innate Spellcasting. The eleinomae’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: dancing lights

3/day each: charm person, suggestion

2/day each: hallucinatory terrain, major image

Actions

Multiattack. The eleinomae makes three dagger attacks and one reed flower net attack.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) poison damage.

Reed Flower Net. Ranged Weapon Attack: +7 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target has disadvantage on Wisdom saving throws for 1 minute, and is restrained. A creature can free itself or another creature within reach from restraint by using an action to make a successful DC 15 Strength check or by doing 5 slashing damage to the net (AC 10).

medium
fey
cr5
tome-of-beasts