Eonic Drifter
Medium humanoid, chaotic neutral
Armor Class
13 (leather armor)
Hit Points
65 (10d8 + 20)
Speed
30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
11 (+0)
CHA
13 (+1)
Senses
, passive Perception 10
Skills
Arcana +6, History +6
Languages
Common, Eonic, Giant, Sylvan
Challenge
1 (200 XP)
Actions
Multiattack. The eonic drifter can either use Drift Backward or make two attacks with its time warping staff. The eonic drifter’s future self (if present) can only use Drift Forward.
Time Warping Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
Drift Backward (1/Day). A future self of the eonic drifter materializes in an unoccupied space within 30 feet of the drifter. The future self has the eonic drifter’s stats and its full hit points, and it takes its turn immediately after its present self. Killing the original eonic drifter makes its future self disappear. If the present self sees its future self die, the eonic drifter must make a DC 13 Wisdom saving throw. There is no effect if the save succeeds. If the saving throw fails, roll 1d6 to determine the effect on the eonic drifter: 1 = frightened, 2 = incapacitated, 3 = paralyzed, 4 = unconscious, 5 or 6 = has disadvantage on attack rolls and ability checks. These effects last 1d4 rounds.
Drift Forward (2/Day). The future self makes a time warping staff attack against a target. If the attack hits, instead of causing bludgeoning damage, both the target and the attacker jump forward through time, effectively ceasing to exist in the present time. They reappear in the same locations 1d4 rounds later, at the end of the present self’s turn. Creatures occupying those locations at that moment are pushed 5 feet in a direction of their own choosing. The target of the drift (but not the future self) must then make a DC 13 Wisdom saving throw, with effects identical to those for the eonic drifter witnessing the death of its future self (see Drift Backward). The future self doesn’t reappear after using this ability the second time; only the target of the drift reappears from the second use. This does not trigger a saving throw for the present self.