Erina Defender
Small humanoid, neutral
Armor Class
15 (chain shirt)
Hit Points
44 (8d6 + 16)
Speed
20 ft., burrow 20 ft.
STR
11 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
11 (+0)
Damage Resistances
poison
Senses
darkvision 60 ft., passive Perception 13
Skills
Athletics +4, Perception +3
Languages
Common, Erina
Challenge
1 (200 XP)
Keen Smell. The erina has advantage on Wisdom (Perception) checks that rely on smell.
Hardy. The erina has advantage on saving throws against poison.
Spines. An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.
Actions
Multiattack. The erina defender makes two attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Protect. The erina imposes disadvantage on an attack roll made against an ally within 5 feet of the erina defender.