Evil Mage
Medium humanoid (human), lawful evil
Armor Class
12
Hit Points
22 (5d8)
Speed
30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (0)
Saving Throws
Int +5, Wis +3
Skills
Arcana +5, History +5
Languages
Common, Draconic, Dwarvish, Elvish
Challenge
1 (200 XP)
Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
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Cantrips (at will): light, mage hand, shocking grasp
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1st Level (4 slots): charm person, magic missile
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2nd Level (3 slots): hold person, misty step
Actions
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.