Evoker
Medium humanoid (any race), any alignment
Armor Class
12 (15 with mage armor)
Hit Points
66 (12d8+12)
Speed
30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (0)
Saving Throws
Int +7, Wis +5
Skills
Arcana +7, History +7
Languages
any four languages
Challenge
9 (5,000 XP)
Spellcasting. The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:
Cantrips (at will): fire bolt* , light* , prestidigitation, ray of frost*
1st level (4 slots): burning hands* , mage armor, magic missile*
2nd level (3 slots): mirror image, misty step, shatter*
3rd level (3 slots): counterspell, fireball* , lightning bolt*
4th level (3 slots): ice storm* , stoneskin
5th level (2 slots): Bigby’s hand* , cone of cold*
6th level (1 slot): chain lightning* , wall of ice*
*Evocation spell
Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1+the spell’s level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.