Fext

Medium undead, any alignment

Armor Class

17 (natural armor)

Hit Points

60 (11d8+11)

Speed

30 ft.

STR

14 (+2)

DEX

16 (+3)

CON

1 (-5)

INT

14 (+2)

WIS

12 (+1)

CHA

18 (+4)

Damage Resistances

bludgeoning, piercing, and slashing damage with nonmagical weapons

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft., passive Perception 14

Saving Throws

Dex +6, Wis +4, Cha +7

Skills

Perception +4

Languages

the languages spoken by its patron

Challenge

6 (2300 XP)

Innate Spellcasting. The fext’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: hex

3/day each: counterspell, fear, gaseous form

1/day each: hold monster, true seeing

Magic Resistance. The fext has advantage on saving throws against spells and other magical effects.

Magic Weapons. The fext’s weapon attacks are magical.

Patron Blessing. A fext is infused with a portion of their patron’s power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier.

Actions

Multiattack. The fext makes two melee or ranged attacks.

Eldritch Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage plus 16 (3d10) force damage.

Eldritch Fury. Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.

medium
undead
cr6
tome-of-beasts