Fext
Medium undead, any alignment
Armor Class
17 (natural armor)
Hit Points
60 (11d8+11)
Speed
30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
1 (-5)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Damage Resistances
bludgeoning, piercing, and slashing damage with nonmagical weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 14
Saving Throws
Dex +6, Wis +4, Cha +7
Skills
Perception +4
Languages
the languages spoken by its patron
Challenge
6 (2300 XP)
Innate Spellcasting. The fext’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: hex
3/day each: counterspell, fear, gaseous form
1/day each: hold monster, true seeing
Magic Resistance. The fext has advantage on saving throws against spells and other magical effects.
Magic Weapons. The fext’s weapon attacks are magical.
Patron Blessing. A fext is infused with a portion of their patron’s power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier.
Actions
Multiattack. The fext makes two melee or ranged attacks.
Eldritch Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage plus 16 (3d10) force damage.
Eldritch Fury. Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.