Firenewt Warlock of Imix
Medium humanoid (firenewt), neutral evil
Armor Class
10 (13 with mage armor)
Hit Points
33 (6d8+6)
Speed
30 ft.
STR
13 (+1)
DEX
11 (0)
CON
12 (+1)
INT
9 (-1)
WIS
11 (0)
CHA
14 (+2)
Damage Immunities
fire
Senses
darkvision 120 ft. (penetrates magical darkness)
Languages
Draconic, Ignan
Challenge
1 (200 XP)
Amphibious. The firenewt can breathe air and water.
Innate Spellcasting. The firenewt’s innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
Spellcasting. The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
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Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation
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1st-2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage.