Forest Marauder
Large giant, chaotic evil
Armor Class
15 (natural armor)
Hit Points
114 (12d10 +48)
Speed
40 ft.
STR
21 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Senses
darkvision 120 ft., passive Perception 10
Saving Throws
Con +6
Languages
Giant, Orcish, Sylvan
Challenge
4 (1100 XP)
Sunlight Sensitivity. While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The forest marauder makes two boar spear attacks.
Boar Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) piercing damage, and the forest marauder can choose to push the target 10 feet away if it fails a DC 16 Strength saving throw.
Rock. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.