Gearforged Templar
Medium humanoid, lawful neutral
Armor Class
18 (plate armor)
Hit Points
71 (11d8 + 22)
Speed
30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Damage Immunities
poison
Damage Resistances
bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities
charmed, frightened, exhaustion, poisoned
Senses
, passive Perception 13
Saving Throws
Dex +2, Con +5
Languages
Common
Challenge
6 (2300 XP)
Defensive Zone. The gearforged templar can make an opportunity attack when a creature enters its reach.
Onslaught. As a bonus action, the gearforged can make a Shove attack.
Actions
Multiattack. The gearforged templar makes three attacks with its glaive.
Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Javelin. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Whirlwind (recharge 5-6). The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.
Reactions
Parry. The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.