Ghoul, Imperial
Medium undead, lawful evil
Armor Class
16 (breastplate)
Hit Points
93 (17d8 + 17)
Speed
30 ft., burrow 15 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
14 (+2)
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Darakhul, Undercommon
Challenge
4 (1100 XP)
Turning Defiance. The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
Multiattack. The imperial ghoul makes one bite attack and one claws attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.
Claws. Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.