Ghoul, Imperial

Medium undead, lawful evil

Armor Class

16 (breastplate)

Hit Points

93 (17d8 + 17)

Speed

30 ft., burrow 15 ft.

STR

16 (+3)

DEX

14 (+2)

CON

12 (+1)

INT

13 (+1)

WIS

14 (+2)

CHA

14 (+2)

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 12

Languages

Common, Darakhul, Undercommon

Challenge

4 (1100 XP)

Turning Defiance. The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack. The imperial ghoul makes one bite attack and one claws attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.

Claws. Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.

medium
undead
cr4
tome-of-beasts