Giant Snapping Turtle
Large beast, unaligned
Armor Class
17 (natural armor), 12 while prone
Hit Points
75 (10d10 +20)
Speed
30 ft., swim 40 ft.
STR
19 (+4)
DEX
10 (0)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Senses
darkvision 60 ft., passive Perception 11
Challenge
3 (700 XP)
Amphibious. The turtle can breathe air and water.
Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 +4) slashing damage.