Giant Snapping Turtle

Large beast, unaligned

Armor Class

17 (natural armor), 12 while prone

Hit Points

75 (10d10 +20)

Speed

30 ft., swim 40 ft.

STR

19 (+4)

DEX

10 (0)

CON

14 (+2)

INT

2 (-4)

WIS

12 (+1)

CHA

5 (-3)

Senses

darkvision 60 ft., passive Perception 11

Challenge

3 (700 XP)

Amphibious. The turtle can breathe air and water.

Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 +4) slashing damage.

Large
beast
cr3
tomb-of-annihilation