Girallon Zombie
Large undead, chaotic evil
Armor Class
11 (natural armor)
Hit Points
59 (7d10 +21)
Speed
30 ft., climb 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
7 (-2)
CHA
5 (-3)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Challenge
3 (700 XP)
Aggressive. As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.
Undead fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie makes five attacks: one with its bite and four with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (ld6 +4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (ld4 +4) slashing damage.