Gnoll Flesh Gnawer

Medium humanoid (gnoll), chaotic evil

Armor Class

14 (studded leather armor)

Hit Points

22 (4d8+4)

Speed

30 ft.

STR

12 (+1)

DEX

14 (+2)

CON

12 (+1)

INT

8 (-1)

WIS

10 (0)

CHA

8 (-1)

Senses

darkvision 60 ft.

Saving Throws

Dex +4

Languages

Gnoll

Challenge

1 (200 XP)

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its shortsword.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.

Sudden Rush. Until the end of the turn, the gnoll’s speed increases by 60 feet and it doesn’t provoke opportunity attacks.

medium
humanoid
cr1
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