Gnoll Havoc Runner
Medium humanoid, chaotic evil
Armor Class
15 (chain shirt)
Hit Points
58 (9d8 + 18)
Speed
30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
9 (-1)
Senses
darkvision 60 ft., passive Perception 15
Skills
Athletics +5, Perception +5
Languages
Gnoll
Challenge
3 (700 XP)
Harrying Attacks. If the gnoll attacks two creatures in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.
Pack Tactics. The gnoll has advantage on its attack rolls against a target if at least one of the gnoll’s allies is within 5 feet of the target and the ally isn’t incapacitated.
Actions
Multiattack. The gnoll makes one bite attack and two battleaxe attacks.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Bonus Actions
Lightning Lope. The gnoll takes the Dash or Disengage action.