Gnoll Hunter
Medium humanoid (gnoll), chaotic evil
Armor Class
13 (leather armor)
Hit Points
22 (4d8+4)
Speed
30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Senses
darkvision 60 ft.
Skills
Perception +3, Stealth +3
Languages
Gnoll
Challenge
1/2 (100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 4 (1d4+2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage when used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage, and the target’s speed is reduced by 10 feet until the end of its next turn.