Gnoll Witherling

Medium undead, chaotic evil

Armor Class

12 (natural armor)

Hit Points

11 (2d8+2)

Speed

30 ft.

STR

14 (+2)

DEX

8 (-1)

CON

12 (+1)

INT

5 (-3)

WIS

5 (-3)

CHA

5 (-3)

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands Gnoll but can't speak

Challenge

1/4 (50 XP)

Rampage. When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The witherling makes two attacks: one with its bite and one with its club, or two with its club.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

Reactions

Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.

medium
undead
cr1/4
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