Gnoll Witherling
Medium undead, chaotic evil
Armor Class
12 (natural armor)
Hit Points
11 (2d8+2)
Speed
30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
12 (+1)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Languages
understands Gnoll but can't speak
Challenge
1/4 (50 XP)
Rampage. When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The witherling makes two attacks: one with its bite and one with its club, or two with its club.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
Reactions
Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.