Goat-Man
Medium monstrosity, chaotic evil
Armor Class
14 (natural armor)
Hit Points
65 (10d8 + 20)
Speed
40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (-1)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 11
Saving Throws
Dex +4
Skills
Acrobatics +4, Athletics +6, Stealth +6
Languages
Common, Giant, Trollkin, but cannot speak
Challenge
3 (700 XP)
Headbutt. If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.
Actions
Multiattack. The goat-man makes one bite attack and one slam attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.