Goat-Man

Medium monstrosity, chaotic evil

Armor Class

14 (natural armor)

Hit Points

65 (10d8 + 20)

Speed

40 ft.

STR

19 (+4)

DEX

14 (+2)

CON

14 (+2)

INT

10 (+0)

WIS

13 (+1)

CHA

8 (-1)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft., passive Perception 11

Saving Throws

Dex +4

Skills

Acrobatics +4, Athletics +6, Stealth +6

Languages

Common, Giant, Trollkin, but cannot speak

Challenge

3 (700 XP)

Headbutt. If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.

Actions

Multiattack. The goat-man makes one bite attack and one slam attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

medium
monstrosity
cr3
tome-of-beasts