Hound Of The Night

Large monstrosity, unaligned

Armor Class

16 (natural armor)

Hit Points

112 (15d10 + 30)

Speed

30 ft.

STR

20 (+5)

DEX

16 (+3)

CON

14 (+2)

INT

9 (-1)

WIS

14 (+2)

CHA

10 (+0)

Damage Immunities

cold

Damage Vulnerabilities

fire

Senses

darkvision 60 ft., passive Perception 15

Saving Throws

Dex +6, Con +5, Wis +5

Skills

Intimidation + 3, Perception +5, Stealth +6

Languages

understands Elvish and Umbral but can't speak

Challenge

5 (1800 XP)

Blood Scent. A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.

Innate Spellcasting. The hound’s innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: dimension door

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Frost Breath (Recharge 5-6). The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.

large
monstrosity
cr5
tome-of-beasts