Hound Of The Night
Large monstrosity, unaligned
Armor Class
16 (natural armor)
Hit Points
112 (15d10 + 30)
Speed
30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
14 (+2)
CHA
10 (+0)
Damage Immunities
cold
Damage Vulnerabilities
fire
Senses
darkvision 60 ft., passive Perception 15
Saving Throws
Dex +6, Con +5, Wis +5
Skills
Intimidation + 3, Perception +5, Stealth +6
Languages
understands Elvish and Umbral but can't speak
Challenge
5 (1800 XP)
Blood Scent. A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.
Innate Spellcasting. The hound’s innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: dimension door
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Frost Breath (Recharge 5-6). The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.