Hundun
Large celestial, chaotic good
Armor Class
18 (natural armor)
Hit Points
153 (18d10 + 54)
Speed
40 ft., fly 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
20 (+5)
CHA
18 (+4)
Damage Immunities
acid, psychic
Damage Resistances
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious
Senses
blindsight 60 ft., passive Perception 20
Saving Throws
Con +7, Wis +9, Cha +8
Skills
Athletics +9, Insight +9, Perception +9
Languages
understands Celestial and Primordial, but cannot speak intelligibly
Challenge
10 (5900 XP)
Brainless. Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun’s mind confuses the caster as the spell for 1 round.
Dance of Creation. Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.
Enlightening Befuddlement. When a hundun’s confusion spell affects a target, it can elect to use the following table rather than the standard one:
1d100 Result
01-10 Inspired:. Advantage on attack rolls, ability checks, and saving throws
11-20 Distracted:. Disadvantage on attack rolls, ability checks, and saving throws
21-50 Incoherent:. The target does nothing but babble or scribble incoherent notes on a new idea
51-75 Obsessed:. Target is recipient of geas to create a quality magical object
76-100 Suggestible:. Target receives a suggestion from the hundun
Innate Spellcasting. The hundun’s innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components:
Constant: confusion (always centered on the hundun), detect thoughts
At will: create or destroy water, dancing lights, mending, prestidigitation
3/day each: compulsion, dimension door, black tentacles, irresistible dance
1/day each: awaken, creation, heroes’ feast, magnificent mansion, plant growth, reincarnate, stone shape
Magic Weapons. The hundun’s weapon attacks are magical.
Actions
Multiattack. The hundun makes four slam attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.