Illusionist

Medium humanoid (any race), any alignment

Armor Class

12 (15 with mage armor)

Hit Points

38 (7d8+7)

Speed

30 ft.

STR

9 (-1)

DEX

14 (+2)

CON

13 (+1)

INT

16 (+3)

WIS

11 (0)

CHA

12 (+1)

Saving Throws

Int +5, Wis +2

Skills

Arcana +5, History +5

Languages

any four languages

Challenge

3 (700 XP)

Spellcasting. The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:

  • Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray

  • 1st level (4 slots): color spray*, disguise self*, mage armor, magic missile

  • 2nd level (3 slots): invisibility*, mirror image*, phantasmal force

  • 3rd level (3 slots): major image*, phantom steed*

  • 4th level (1 slot): phantasmal killer*

*Illusion spell of 1st level or higher

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

medium
humanoid
cr3
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