Jotun Giant

Gargantuan giant, chaotic neutral

Armor Class

20 (natural armor)

Hit Points

407 (22d20 + 176)

Speed

60 ft.

STR

30 (+10)

DEX

8 (-1)

CON

26 (+8)

INT

18 (+4)

WIS

20 (+5)

CHA

14 (+2)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 120 ft., passive Perception 15

Saving Throws

Con +14, Wis +11, Cha +8

Skills

Arcana +10, History +10, Nature +10, Stealth +5

Languages

Common, Giant

Challenge

22 (41000 XP)

Immortality. Jotuns suffer no ill effects from age, and are immune to effects that reduce ability scores and hit point maximum.

Innate Spellcasting. The Jotun giant’s innate spellcasting ability is Wisdom (spell save DC 19). It can innately cast the following spells, requiring no material components:

At will: earthquake, shapechange, speak with animals

3/day: bestow curse, gust of wind

1/day: divination

Magic Resistance. The giant has advantage on saving throws against spells and other magical effects.

Magic Weapons. The giant’s weapon attacks are magical.

Too Big to Notice. The sheer size of the Jotun giant often causes those near it to confuse one at rest for part of the landscape. The jotun has advantage on Stealth checks when not moving.

Actions

Multiattack. The giant makes two greatclub attacks and a frightful presence attack, or one rock throwing attack.

Greatclub. Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 55 (10d8 + 10) bludgeoning damage.

Rock. Ranged Weapon Attack: +16 to hit, range 90/240 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage.

Frightful Presence. Each creature of the giant’s choice that is within 120 feet of the giant and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Once a creature’s saving throw is successful, it is immune to the giant’s Frightful Presence for the next 24 hours.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Legendary Actions

The Jotun giant can take 1 legendary action, and only at the end of another creature’s turn. The giant regains the spent legendary action at the start of its turn.

Detect. The Jotun giant makes a Wisdom (Perception) check.

Planar Return. If banished, a Jotun giant can return to the plane it departed 2/day. If banished a third time, it cannot return.

Sweeping Blow. The Jotun giant can sweep its greatclub in an arc around itself. The sweep affects a semicircular path 30 feet wide around the giant. All targets in that area take 46 (8d8 + 10) bludgeoning damage, or no damage with a successful DC 19 Dexterity saving throw.

gargantuan
giant
cr22
tome-of-beasts