Kalke
Small fiend, neutral evil
Armor Class
14 (natural armor)
Hit Points
9 (2d6 + 2)
Speed
30 ft., climb 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
7 (-2)
CHA
13 (+1)
Senses
darkvision 120 ft., passive Perception 10
Skills
Perception +0, Stealth +5
Languages
Abyssal, Common, Infernal
Challenge
1/4 (50 XP)
Extinguish Flames. Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.
Detect Spellcasting. Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.
Magic Resistance. Kalkes have advantage on saving throws against spells and magical effects.
Actions
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.