Krake Spawn
Huge monstrosity, neutral evil
Armor Class
16 (natural armor)
Hit Points
150 (12d12 + 72)
Speed
20 ft., swim 30 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Damage Immunities
cold, poison, psychic
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 12
Saving Throws
Str +11, Con +10, Int +7, Cha +8
Languages
Common, Infernal, Primordial, Void Speech
Challenge
9 (5000 XP)
Amphibious. The krake spawn can breathe air and water.
Jet. While underwater, the krake spawn can take the withdraw action to jet backward at a speed of 140 feet. It must move in a straight line while using this ability.
Innate Spellcasting. The krake spawn’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: protection from energy, ray of frost
1/day each: ice storm, wall of ice
Actions
Multiattack. The krake spawn makes eight tentacle attacks and one bite attack. It can subsitute one constrict attack for two tentacle attacks if it has a creature grappled at the start of the krake spawn’s turn, but it never constricts more than once per turn.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft, one target. Hit: 12 (1d10 + 7) slashing damage.
Tentacle. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 10 (1d6 + 7) necrotic damage. If two tentacle attacks hit the same target in one turn, the target is also grappled (escape DC 17).
Constrict. The constricted creature takes 26 (3d12 + 7) bludgeoning damage and is grappled (escape DC 17) and restrained.
Ink Cloud (Recharge 6). The krake spawn emits black, venomous ink in a 30-foot cloud as a bonus action while underwater. The cloud affects vision as the darkness spell, and any creature that starts its turn inside the cloud takes 10 (3d6) poison damage, or half damage with a successful DC 18 Constitution saving throw. The krake spawn’s darkvision is not impaired by this cloud. The cloud persists for 1 minute, then disperses.
Vomit Forth the Deeps (1/Day). The krake spawn sprays halfdigested food from its maw over a 15-foot cone. This acidic slurry causes 3 (1d6) acid damage and targets must make a successful DC 18 Constitution saving throw or be incapacitated until the end of their next turn.