Kraken Priest
Medium humanoid (any race), any evil alignment
Armor Class
10
Hit Points
75 (10d8+30)
Speed
30 ft., swim 30 ft.
STR
12 (+1)
DEX
10 (0)
CON
16 (+3)
INT
10 (0)
WIS
15 (+2)
CHA
14 (+2)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Skills
Perception +5
Languages
any two languages
Challenge
5 (1,800 XP)
Amphibious. The priest can breathe air and water.
Innate Spellcasting. The priest’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
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At will: command, create or destroy water
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3/day each: control water, darkness, water breathing, water walk
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1/day each: call lightning, Evard’s black tentacles
Actions
Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest’s choice that can hear the kraken’s words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.