Likho
Medium monstrosity, chaotic evil
Armor Class
15 (natural armor)
Hit Points
90 (12d8 + 36)
Speed
40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
13 (+1)
WIS
16 (+3)
CHA
21 (+5)
Senses
darkvision 60 ft., passive Perception 16
Saving Throws
Dex +7, Cha +8
Skills
Acrobatics +7, Perception +6, Stealth +10
Languages
Common, Goblin, Void Speech
Challenge
6 (2300 XP)
Pounce. If the likho moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the likho can use a bonus action to make two additional claw attacks against it.
Innate Spellcasting. The likho’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: message
3/day each: crown of madness, mirror image, ray of enfeeblement
1/day: bestow curse
Magic Resistance. The likho has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The likho makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Disruptive Gaze. As a bonus action, the likho directs its gaze at any single creature it can see and afflicts it with a temporary bout of bad luck. The targeted creature has disadvantage on attack rolls, saving throws, and skill checks until the end of its next turn.