Liosalfar
Large elemental, neutral
Armor Class
17
Hit Points
110 (20d10)
Speed
fly 60 ft. (hover)
STR
10 (+0)
DEX
25 (+7)
CON
10 (+0)
INT
18 (+4)
WIS
18 (+4)
CHA
12 (+1)
Damage Immunities
poison, psychic, radiant
Damage Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
blinded, charmed, exhaustion (see Lightform special ability), grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
blindsight 120 ft., truesight 60 ft., passive Perception 17
Saving Throws
Dex +10, Con +3, Int +7, Wis +7, Cha +4
Skills
Arcana +7, Insight +7, Perception +7
Languages
Common, Celestial, Elemental, Elvish, Giant
Challenge
8 (3900 XP)
Alien Mentality. A liosalfar’s exotic consciousness renders it immune to psychic effects, and any attempt to read their thoughts leaves the reader confused for 1 round.
Darkness Vulnerability. Magical darkness is harmful to a liosalfar: They take 2d10 necrotic damage, or half damage with a successful DC 14 Constitution saving throw, each time they start their turn inside magical darkness. Natural darkness is unpleasant to them but not harmful.
Incorporeal Movement. The liosalfar can move through other creatures and objects as difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Innate Spellcasting. The liosalfar’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At Will: augury, color spray, dancing lights, detect magic, flare, light, silent image, spare the dying
2/day each: alter self, blur, divination, hypnotic pattern, prismatic spray, scorching ray
1/day each: hallucinatory terrain, plane shift, sunbeam
Lightform. Liosalfar are composed entirely of light. They are incorporeal and not subject to ability damage, polymorph, petrification, or attacks that alter their form.
Prismatic Glow. Liosalfar shed rainbow illumination equal to a daylight spell. They cannot extinguish this glow without perishing but can reduce it to the level of torchlight at will. Even when using alter self they have a faint, diffused glow that’s visible in dim light or darkness.
Actions
Multiattack. The liosalfar makes two Disrupting Touch attacks.
Disrupting Touch. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d12) radiant damage, and the target must succeed on a DC 15 Wisdom saving throw or become stunned for 1 round.