Living Wick
Small construct, unaligned
Armor Class
13 (natural armor)
Hit Points
28 (8d6)
Speed
20 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Damage Immunities
poison, psychic
Damage Vulnerabilities
fire
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses
sight 20 ft. (blind beyond the radius of its own light), passive Perception 10
Languages
shares a telepathic link with the individual that lit its wick
Challenge
1/4 (50 XP)
Controlled. Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them.
Light. Activated living wicks produce light as a torch.
Melting. A living wick loses one hit point for every 24 hours it remains lit.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Consume Self. A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 (2d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren’t being worn or carried. The wick is reduced to a lifeless puddle of wax.