Malphas (Storm Crow)
Medium fey, neutral evil
Armor Class
16 (studded leather)
Hit Points
120 (16d8 + 48)
Speed
40 ft., fly 30 ft.
STR
19 (+4)
DEX
19 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
14 (+2)
Senses
darkvision 60 ft., passive Perception 14
Saving Throws
Dex +7, Con +6, Wis +4, Cha +5
Skills
Perception +4
Languages
Common, Giant, Ravenfolk, Sylvan
Challenge
6 (2300 XP)
Innate Spellcasting. The storm crow’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: magic missile
1/day: haste
Sunlight Sensitivity. While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Night Terror (1/round). As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.
Swordtrained. Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.
Actions
Multiattack. The malphas makes three longsword attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Reactions
Shadow Call. A malphas can cast magic missile as a reaction when it is hit by a ranged weapon attack.